Zack Fair Demonstrates How Magic: The Gathering's Universes Beyond Can Tell Powerful Stories.

A core part of the appeal within the *Final Fantasy* Universes Beyond set for *Magic: The Gathering* lies in the manner numerous cards depict well-known narratives. Consider the Tidus, Blitzball Star card, which offers a portrait of the character at the very start of *Final Fantasy 10*: a wildly famous professional athlete whose secret weapon is a specialized shot that pushes a defender out of the way. The gameplay rules reflect this in nuanced ways. These kinds of narrative is found in the complete Final Fantasy set, and they aren't all fun and games. Several serve as heartbreaking echoes of sad moments fans remember vividly to this day.

"Emotional narratives are a key component of the Final Fantasy series," wrote a senior game designer for the set. "We built some general rules, but ultimately, it was primarily on a individual level."

While the Zack Fair isn't a tournament staple, it stands as one of the set's most elegant instances of storytelling via gameplay. It masterfully captures one of *Final Fantasy 7*'s most important cinematic moments with great effect, all while capitalizing on some of the product's central systems. And even if it avoids revealing anything, those acquainted with the story will immediately grasp the significance within it.

The Card's Design: A Narrative in Play

For one white mana (the alignment of good) in this set, Zack Fair enters with a starting stat line of 0/1 but enters with a +1/+1 counter. By spending one colorless mana, you can destroy the card to give another creature you control indestructible and move all of Zack’s markers, along with an artifact weapon, onto that target creature.

This design depicts a sequence FF fans are all too familiar with, a moment that has been retold throughout the years — in the first *FF7*, *Crisis Core*, and even reimagined iterations in *FF7 Remake*. But somehow it resonates powerfully here, expressed entirely through rules text. Zack sacrifices himself to save Cloud, who then takes up the Buster Sword as his own.

The Story Behind the Card

A bit of history, and take this as your *FF7* warning: Before the primary events of the game, Zack and Cloud are gravely wounded after a battle with Sephiroth. Following extended imprisonment, the pair get away. The entire time, Cloud is comatose, but Zack vows to protect his companion. They eventually reach the outskirts outside Midgar before Zack is killed by Shinra soldiers. Abandoned, Cloud in that moment claims Zack’s Buster Sword and assumes the identity of a first-class SOLDIER, setting the stage for the start of *FF7*.

Simulating the Moment on the Battlefield

On the tabletop, the abilities effectively let you relive this iconic scene. The Buster Sword appears as a top-tier piece of armament in the collection that costs three mana and grants the wielding creature +3/+2. Therefore, using six mana, you can transform Zack into a respectable 4/6 with the Buster Sword wielded.

The Cloud Strife card also has clear combo potential with the Buster Sword, allowing you to look through your library for an equipment card. When used in tandem, these three cards function in this way: You cast Zack, and he gains the +1/+1 counter. Then you summon Cloud to fetch the Buster Sword out of your deck. Then you summon and give it to Zack.

Because of the manner Zack’s key mechanic is worded, you can technically use it during combat, meaning you can “intercept” an attack and trigger it to cancel out the damage completely. So you can do this at any time, moving the +1/+1 counter *and* the Buster Sword to Cloud. He then becomes a formidable 6/4 that, whenever he deals combat damage a player, lets you pull extra cards and cast two cards without paying their mana cost. This is exactly the kind of experience meant when discussing “narrative impact” — not spoiling the scene, but letting the mechanics trigger the recollection.

Beyond the Central Interaction

But the thematic here is deeply satisfying, and it extends past just this combo. The Jenova card is part of the set as a creature that, at the start of combat, places a number of +1/+1 counters on a target creature, which also becomes a Mutant. This kind of implies that Zack’s initial +1/+1 token is, figuratively, the SOLDIER treatment he received, which included genetic manipulation with Jenova cells. It's a tiny connection, but one that implicitly ties the whole SOLDIER program to the +1/+1 counter mechanic in the set.

This design does not depict his death, or Cloud’s breakdown, or the memorable location where it concludes. It doesn't have to. *Magic* lets you reenact the moment personally. You choose the ultimate play. You pass the weapon on. And for a short instant, while playing a trading card game, you are reminded of why *Final Fantasy 7* is still the most impactful game in the saga ever made.

Jennifer Klein
Jennifer Klein

A mindfulness coach and writer passionate about helping others find balance and clarity in a fast-paced world.